
HOUDINI
uberNoise
Video demonstration of a vops based ubernoise that I have created.
Spiral Tool
Video demonstration of a spiral tool that I have created.
Grass Tool
Video demonstrates a grass tool I have created.
Fern Tool
Video demonstrates a fern tool I have created.
Fence Tool
Video demonstrates a fence tool I have created.
PYTHON
offsetFileNumber.py
-requires PyQt4
-written in python 2.5.4
-Can be called using CommandLineTools.py -o
Usage: python offsetFileNumber.py
This script allows a user to update trailing digits on files names.
EXAMPLE:
myFile.0001.jpg ---> myFile.0010.jpg
myFile.0002.jpg ---> myFile.oo11.jpg
fileVersioning.py
Usage: python fileVersioning.py
This script adds version digits to all files ( of a selected type ) in a selected folder.
EXAMPLE:
myFile.jpg ---> myFile.0001.jpg
myFile1.jpg ---> myFile1.oo01.jpg
simLink.py
Usage: python simLink.py
This script simlinks all files ( of a selected type ) from one directory to another directory.
CommandLineTools.py
This script currently versions files and simlinks files.
- requires PyQt4
-requires offsetFileNumber.py, fileVersioning.py, simLink.py
- written in python 2.5.4
Usage: CommandLineTools.py [options]
Options:
-h, --help show this help message and exit
-v, --version, invoke versioning operation
-s, --simlink, invoke simlink operation
-0, --offset, invoke offset operation
renamePro.py
This script renames files. It has a lot of options. Check it out!
-required wx
-written in python 2.5.4
getFiles.py
I wrote this script to return files of a certain type and Suffix in maya.
Usage:
getFiles.py "FILE EXT" "SEARCH PARAMS SEPERATED BY commas" "FOLDER PATH"
Examples:
getFiles.py ".ma" "_PXY,_MID,_REN" "/home/username/Procedure"
this example would find all .ma files containing _PXY,_MID, and _REN
with in their names in the "/home/username/Procedure directory"
MAYA
AnimatedObjSequence.mel
This script imports a sequence of OBJ files, hooks all of the imported objs to the
first imported OBJ as a blendshape, and keyframes each blendshape to its corresponding frame.
It then deletes all of the blendshapes leaving you with the first object animated.
bsfFixBlend.mel
This script will reset accedentally moved points on a blendshape.
ComponentJitter.mel
This script Jitters a selection (transform or component).
subdNameKeep.mel
This script toggles between polys and subds and keeps the naming.
wb_CollapseRingsBetween.mel
This script will collaps all edges between two selected rings.
wbScatterOnNormal.mel
This script will scatter one obj on another objects orienting towards the surface normal.
>> before after
wbScaleNode.mel
This script will create a UI that allows you to pick objects in your scene and then randomly scale them. Scale options are: Absolute , Relative, and Additive. Good for randomly scaling assets like trees and bushes.
>> before after
wbLineWiggle.mel
This is a shelf script that will add a procedural noise to a selected curve. If you go to the expression editor there are variables you can edit to change amplitude and frequency.
>> Demo Img
ShakeyCam.mel
This script will make a selected camera into a shakey camera.
©Walter Behrnes 2010